Installation

From Project Apollo - NASSP
Revision as of 14:31, 22 February 2017 by imported>Thymo (Updated for NASSP 7.0 and general restructuring)
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Latest Downloads
Latest NASSP 8.0 beta

https://github.com/orbiternassp/NASSP/releases

The link opens the GitHub download page.
NASSP 7.0.1 modules (legacy, last updated May 13th, 2021)

Project-Apollo-NASSP-V7.0.1.zip

Project Apollo - NASSP is an ongoing project, many developers are working on lots of new features and enhancements. If you are interested in this development you can now beta test Project Apollo.

Since Project Apollo is an open source project and all developers are working for free in their spare time we don't have project plans, schedules, or things like this. We coordinate the development by using our forums. So if you read the latest news you hopefully get all the necessary information you need to use Project Apollo. Of course every developer is happy to get feedback regarding his work to fix bugs and make improvements, so please do not hesitate to post in the forum if you discover something noteworthy.

This section tries to provide step-by-step instructions to set up the Orbiter environment for Project Apollo. You need to do the following steps only once. If you want to update your installation read the "How do I update?" section below.

Install Orbiter

If you have installed the latest Orbiter 2010 version already, you can use this installation for Project Apollo, of course. Otherwise you need to install Orbiter. This includes the following steps at the moment:

Orbiter 2010-P1 Edition

OrbiterSound 4.0

Optional: High resolution surface tiles for the Kennedy Space Center

Installation Prerequisites

Install the Microsoft VS C++ 2015 Redistributable (x86) Package if it's not installed already.


Install Project Apollo - NASSP

Follow the Modules Pack link at the top of this page download and unzip the file with the icon of a package to your Orbiter installation folder. Make sure that the directory structure of the archive is retained, usually there's a "Use Folders" option box or similar, which should be ticked/checked.

Optionally, you can download and unzip the Source Code.zip the same way if you wish to have the source code that corresponds to the binary release.

Optional, but recommended: Install the DirectX 9 client

The built-in (aka "inline") Orbiter graphics client is based on DirectX 7. Especially with Windows 7 computers and/or recent graphics adapter this client isn't working very well or in some cases isn't working at all. Fortunately there's an DirectX 9 client by jarmonik meanwhile, which is working great with Project Apollo. So it is strongly suggested to give it a try. You can get it from this thread in the Orbiter main forum or by following these instructions:

  • Download and unzip the client file to your Orbiter installation folder the same way as the Project Apollo files above.
  • Start Orbiter_ng.exe (NOT Orbiter.exe) from your Orbiter installation folder.
  • Go to the "Modules" tab and activate the "D3D9Client" module.
  • The "Video" tab appears, configure the video settings as you like, they are quite similar to the usual Orbiter video settings. Do not change any settings you don't know/understand.
  • Launch a build-in scenario in order to check if the client is running fine before you continue with the instructions below.


Configure Project Apollo

  • Start Orbiter (Orbiter_ng.exe in case you're using the DirectX 9 client), go to the "Parameters" tab and make sure that at least Complex flight model, Limited fuel, Gravity-gradient torque and Nonspherical gravity sources are enabled.
  • That's all, now you can try if Project Apollo is working properly. You'll find the proper scenarios in the "Project Apollo - NASSP" scenario folder. Please note that the scenarions in the "Broken Scenarios" subfolder are, well, broken.


How do I update?

To update your Project Apollo installation you can repeat the steps above in Install Project Apollo - NASSP.

How can I track the development source and/or participate in development?

Please see the development area of the forums, specifically the git instructions thread.

See Also